A Casual Revolution: Reinventing Video Games and Their Players Buy on Amazon
Facebook LinkedIn

A Casual Revolution: Reinventing Video Games and Their Players

Author Jesper Juul
Publisher The MIT Press
13.24 14.95 -11% USD

Usually ships in 24 hours

Book Details
Author(s) Jesper Juul
Publisher The MIT Press
ISBN / ASIN 0262517396
ISBN-13 9780262517393
Availability Usually ships in 24 hours
Sales Rank #1,147,432
Marketplace United States 🇺🇸
Ratings & Reviews No reviews yet — be the first!

No reviews yet.

Description

We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.

Donate to EbookNetworking
No Prev
No Next