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Rigging for Games: A Primer for Technical Artists Using Maya and Python

PublisherFocal Press
CategoryPaperback
39.93 54.95 USD
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Book Details

Author(s)Eyal Assaf
PublisherFocal Press
ISBN / ASIN0415743052
ISBN-139780415743051
AvailabilityUsually ships in 24 hours
Sales Rank2,371,112
CategoryPaperback
MarketplaceUnited States  🇺🇸

Description

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you ve been waiting for!

  • Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics
  • Keep up with all the action with behind-the-scenes images and code scripts
  • Refine your rigging skills with tutorials and project files available on the companion website

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