My Avatar, My Self: Identity in Video Role-Playing Games
Book Details
Author(s)Zach Waggoner
PublisherMcFarland
ISBN / ASIN0786441097
ISBN-139780786441099
AvailabilityUsually ships in 24 hours
Sales Rank1,535,350
MarketplaceUnited States 🇺🇸
Description
With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.
