Gaming in Academic Libraries: Collections, Marketing, and Information Literacy
Book Details
Author(s)Amy Harris, Scott E. Rice
PublisherAmer Library Assn
ISBN / ASIN0838984819
ISBN-139780838984819
AvailabilityUsually ships in 24 hours
Sales Rank2,884,596
MarketplaceUnited States 🇺🇸
Description
Gaming in Academic Libraries: Collections, Marketing, and Information Literacy is a lively volume containing sixteen examples of the use of gaming in libraries. Gaming in this instance ranges from classic video games to Geocaching with board games and fantasy sports in the mix as well.
This collection describes issues related to games as a collection format, the cataloging and circulation of games, the use of games to market the library and the use of games to help students achieve information literacy. Cases include projects at large research libraries as well as at smaller liberal arts colleges and also describe libraries that are addressing gaming with either a great deal of funding or on a shoestring.
This compendium is the first book on gaming in academic libraries and, as such, it will be useful to those consider building game collections, using games for marketing or public relations purposes, and using games for learning and teaching.
This collection describes issues related to games as a collection format, the cataloging and circulation of games, the use of games to market the library and the use of games to help students achieve information literacy. Cases include projects at large research libraries as well as at smaller liberal arts colleges and also describe libraries that are addressing gaming with either a great deal of funding or on a shoestring.
This compendium is the first book on gaming in academic libraries and, as such, it will be useful to those consider building game collections, using games for marketing or public relations purposes, and using games for learning and teaching.
