Real World Windows 8 Development (Expert's Voice in Windows 8)
Book Details
Description
Real World Windows 8 Development is a developer’s handbook - an essential guide to building complete, end-user ready Windows 8 applications on the XAML and C# programming stack from start to finish. Starting with Windows 8 basics and walking through practical aspects of building your Windows 8 application, you'll find step-by-step instructions and practical advice that will leave you with a modern, elegant app written to the highest of standards. Â
Author Samidip Basu, an early adopter of Windows 8 app development techniques, breaks down the design, development, and polish of a real-world business application, adding handy tips and tricks around controls, user interface design, storage, navigation, contracts, and more.Â
Give your Windows 8 application development efforts a kick-start with Real World Windows 8 Development.
What you’ll learn
- Discover the pertinent points of the technology stack in Windows 8 from a developer’s perspective.
- Familiarize yourself with best practices around usage of controls, user experience paradigms, navigation, storage, service integration, contracts, and more.
- Incrementally make your Windows 8 application feature-rich and an integrated well-behaved citizen in the operating system.
- Learn from crisp, standalone discussion of topics in each chapter
Who this book is for
Real World Windows 8 Development is by a developer, for developers. The book is for .NET developers wanting to utilize their existing skills in XAML and C# towards building a Windows 8 application. On the fence about how your C# and .NET skills apply in the new WinRT world? Have a dream application idea that you slowly want to build up? This book is for you.
Table of Contents
- Part I - Knowing the Ecosystem:Â Introduction to Windows 8
- Part I - Knowing the Ecosystem:Â Modern UI DesignÂ
- Part II - Getting Started: The Platform & Developer ToolsÂ
- Part IIÂ - Getting Started: The Right Controls
- Part IIÂ - Getting Started: The Look & FeelÂ
- Part II - Getting Started: Content Structuring & Navigation Â
- Part IIIÂ - Into the Groove: Orientation & Visual StatesÂ
- Part III - Into the Groove: Handling DataÂ
- Part IIIÂ - Into the Groove: Application Lifecycle ManagementÂ
- Part IIIÂ - Into the Groove: Contracts
- Part IV - The Bling: Media & Sensors
- Part IV - The Bling: Tiles, Badges, and ToastsÂ
- Part VÂ - Above & Beyond: Cloud Augmentation
- Part VÂ -Â Above & Beyond:Â Live Service IntegrationÂ
- Part VÂ -Â Above & Beyond: Real-World Techniques
- Part VÂ -Â Above & Beyond: Deployment
