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Visual C# Game Programming for Teens
Book Details
Description
Features of Visual C# Game Programming for Teens
- Uses the latest version of Visual C# programming language.
- Uses step-by-step tutorials for hands-on practice of new skills.
- Shows the reader how to create a complete role-playing game.
- Written for teens and beginners.
- "Note," "Tip," "Hint," and "Definition" boxes throughout the text offer additional info from the author.
Book Contents
The book is divided into three major parts.
"Part I, Dungeon Prerequisites" includes five chapters that form the foundation of the role-playing game that is developed in the book. These chapters cover subjects like Windows Forms, bitmaps, sprite animation, user input, collision detection, and sound effects.
"Part II, Building the Dungeon" includes four chapters devoted to building the game engine components needed to manage and render dungeon levels. The core of this rendering system is a tiled scroller and a level editor.
"Part III, Exploring the Dungeon" includes six chapters that develop all of the gameplay components of the engine that make the Dungeon Crawler game truly playable. This part offers additional game editors and classes that make it possible to fight monsters, pick up treasure, manage the player's inventory and equipped gear, gain experience and level up, and talk with NPCs.











