Theory of Fun for Game Design Buy on Amazon
Facebook LinkedIn

Theory of Fun for Game Design

Author Koster, Raph
Publisher O'Reilly Media
Category Computers
26.49 44.99 -41% USD

In Stock.

Book Details
Author(s) Koster, Raph
Publisher O'Reilly Media
ISBN / ASIN 1449363210
ISBN-13 9781449363215
Availability In Stock.
Sales Rank #51,630
Category Computers
Marketplace United States 🇺🇸
Description

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it s the most vital element in any game.

Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.

You ll discover that:

  • Games play into our innate ability to seek patterns and solve puzzles
  • Most successful games are built upon the same elements
  • Slightly more females than males now play games
  • Many games still teach primitive survival skills
  • Fictional dressing for modern games is more developed than the conceptual elements
  • Truly creative designers seldom use other games for inspiration
  • Games are beginning to evolve beyond their prehistoric origins
Donate to EbookNetworking
Previous Book Oracle GoldenGate 11g Imple... Next Book OCP: ORacle8i DBA Performan...
Previous Oracle GoldenGate...
Next OCP: ORacle8i DBA...