C++ Recipes: A Problem-Solution Approach Buy on Amazon
Facebook LinkedIn

C++ Recipes: A Problem-Solution Approach

Publisher Apress
35.88 49.99 -28% USD

Usually ships in 24 hours

Book Details
Author(s) Bruce Sutherland
Publisher Apress
ISBN / ASIN 1484201582
ISBN-13 9781484201589
Availability Usually ships in 24 hours
Sales Rank #402,079
Marketplace United States 🇺🇸
Ratings & Reviews No reviews yet — be the first!

No reviews yet.

Description

C++ Recipes: A Problem-Solution Approach is a handy code cookbook reference guide that cover the latest C++ 14 as well as some of the code templates available in the latest Standard Template Library (STL).

In this handy reference, you'll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers and more. Also, you'll see various code samples, templates for C++ algorithms, parallel processing, multithreading and numerical processes. These have many applications including game development, big data analytics, financial engineering and analysis, enterprise applications and more. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available.

This is a "must have", contemporary reference for your technical library.

What you’ll learn

  • How to handle numbers, strings, text, dates and times, and data in general
  • How to implement a variety of C++ algorithms
  • How to handle and use classes, exceptions, streams and flows
  • How to build parallel processing C++ templates
  • How to code for pointers
  • How to leverage the wealth of C++ templates found in the STL, including function objects, adapters, allocators and more
  • How to extend the STL and more

Who this book is for

This book is for those with at least some experience with C++ and certainly experience with programming in general.

Table of Contents

1. Beginning C++

2. Modern C++

3. Working with Text

4. Working with Numbers

5. Classes

6. Inheritance

7. The STL Containers

8. The STL Algorithms

9. Templates

10. Memory

11. Concurrency

12. Networking

13. Scripting

14. 3D Graphics Programming

Donate to EbookNetworking
No Prev
No Next