Maya 8.5 Character Rigging provides an overview of rigging, character geometry, and topology, and then delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shares his expertise on everything from kinematics to character skinning. Using hands-on examples, he teaches users how to best plan, create, edit, and move an animated character with Maya 8.5. Exercise files accompany the tutorials.
Topics Include:- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Duration: 4.75 hoursOn 1 CD-ROM