Modeling a Character in 3DS Max (Wordware Game Developer's Library)
Book Details
Author(s)Paul Steed
PublisherJones & Bartlett Learning
ISBN / ASINB004E1092K
ISBN-13978B004E10922
Sales Rank1,736,056
MarketplaceUnited States 🇺🇸
Description
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character.
Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.


