Creating camera walk motion (Unreal Engine 4: Game Development Bytes Book 1)
Book Details
Author(s)Joel Bradley
PublisherThe Pixel Academy
ISBN / ASINB01GJOFX84
ISBN-13978B01GJOFX85
Sales Rank1,550,942
MarketplaceUnited States 🇺🇸
Description
Creating a game can definitely be hard work. But then, so can trying to find that one specific piece of information that you need, in order to complete the task you are working on. With 'Unreal Engine 4; Game Development Bytes', the aim is to give you a quick, easy to use set of tutorials that will help you apply the subject matter under discussion, to any game project that you are working on.
In this first issue, we will look at creating a blueprint based motion that moves the camera a little as the player moves through the environment, mimicking a characters walk motion. This motion will continue to affect the camera as long as movement is taking place, but then come to a soft, natural stop, once the player lets go of the movement keys.
In this first issue, we will look at creating a blueprint based motion that moves the camera a little as the player moves through the environment, mimicking a characters walk motion. This motion will continue to affect the camera as long as movement is taking place, but then come to a soft, natural stop, once the player lets go of the movement keys.
