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GPU-based Responsive Grass View PDF

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Random-access rendering of general vector graphics View PDF

Dept of Computer Science and Engineering Faculty of Engineering ... View PDF

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Statistical Power Consumption Analysis and Modeling for GPU-based ... View PDF

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PhD Defense: Smooth Surface Visualization using Graphics Hardware View PDF

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Since 1979 Colwood has supplied the art world with professional ... View PDF

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Encapsulated Models: Procedural Representations for Computer Animation View PDF

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NVIDIA opengl Extension Specifications for the cinefx Architecture ... View PDF

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2009 BOULDER COUNTY FAIRBOOK 4-H General Projects View PDF

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Using Graphics Processors for Parallelizing Hash-Based Data Carving View PDF

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Communication and Expressive Arts View PDF

GEM MAGNET SUBSYSTEM lol CONCEPTUAL DESIGN COST ESTIMATE View PDF

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Improving the Production Process through the Implementation of a ... View PDF

Curriculum Vitae – Carsten Dachsbacher View PDF

Large natural environments are often essential for todays computer games. Clumps of grass are approximated by two billboard representations. View PDF

We derive the aliasing error equations for both types of lightsources in general position. Using these equations we compute tight bounds on the aliasing error. View PDF

A good random number generator is essential for many graphicsapplications. Figure 1: Parallel order-independent white noise generation. View PDF

1. Introduction iting factor for the performance of shadow volumes andshadow maps. Shadow maps are an attractive algorithm because they are cations. View PDF

Ray-tracing and light-gathering are the two key step- will produce billions of pixels. afterwards only one or have shown their great efficiency in real-time. View PDF

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