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View PDF Large natural environments are often essential for todays computer games.
Clumps of grass are approximated by two billboard representations.
View PDF We derive the aliasing error equations for both types of lightsources in general position.
Using these equations we compute tight bounds on the aliasing error.
View PDF A good random number generator is essential for many graphicsapplications.
Figure 1: Parallel order-independent white noise generation.
View PDF 1. Introduction iting factor for the performance of shadow volumes andshadow maps.
Shadow maps are an attractive algorithm because they are cations.
View PDF Ray-tracing and light-gathering are the two key step- will produce billions of pixels.
afterwards only one or have shown their great efficiency in real-time.
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