{"version":"1.0","type":"rich","provider_name":"EbookNetworking","provider_url":"https://www.ebooknetworking.net","title":"Physically Based Simulation on GPU: Theoretical Background and Implementation Details for Building a Particle Based Physic Simulation Using Programmable Graphics Hardware","author_name":"Benjamin Rauscher","thumbnail_url":"https://www.ebooknetworking.net/books/383/649/big3836490730.jpg","thumbnail_width":330,"thumbnail_height":500,"html":"<a href=\"https://www.ebooknetworking.net/books_detail-3836490730.html\">Physically Based Simulation on GPU: Theoretical Background and Implementation Details for Building a Particle Based Physic Simulation Using Programmable Graphics Hardware</a>","width":400,"height":300}