{"version":"1.0","type":"rich","provider_name":"EbookNetworking","provider_url":"https://www.ebooknetworking.net","title":"Case study: Australia's computer games audience and restrictive ratings system.(Internet & NGN: the future of interconnection): An article from: Communications & Strategies","author_name":"Jeffrey E. Brand, Jill Borchard, Kym Holmes","thumbnail_url":"https://www.ebooknetworking.net/books/noimage.jpg","thumbnail_width":330,"thumbnail_height":500,"html":"<a href=\"https://www.ebooknetworking.net/books_detail-B003DN9DVS.html\">Case study: Australia&#039;s computer games audience and restrictive ratings system.(Internet &amp; NGN: the future of interconnection): An article from: Communications &amp; Strategies</a>","width":400,"height":300}