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A K Peters/CRC Press
Books by Publisher: A K Peters/CRC Press
All books from this publisher
464
books found — Page 1 of 15
Andrew Glassner's Other Notebook: Further Recreations …
By:
Glassner, Andrew
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Key Papers in the Development of Coding Theory (IEEE Press …
By:
Berlekamp, Elwyn R.
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Fluid Simulation for Computer Graphics
By:
Robert Bridson,
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Mathematics Education for a New Era: Video Games as a Mediu…
By:
Keith Devlin,
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Insight into Images
By:
Terry S. Yoo,
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3D Engine Design for Virtual Globes
By:
Patrick Cozzi, Kevin Ring,
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Practical Multi-Projector Display Design
By:
Aditi Majumder, Michael S. Brown
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Ordinary and Partial Differential Equations
By:
Henner, Victor
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Mathematical Logic (Addison-Wesley Series in Logic)
By:
Joseph R. Shoenfield
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Origami Tessellations: Awe-Inspiring Geometric Designs (AK …
By:
Eric Gjerde,
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Basics of Game Design
By:
Michael Moore,
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Practical Linear Algebra: A Geometry Toolbox, Third Edition…
By:
Farin, Gerald
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Unity 3D and PlayMaker Essentials: Game Development from Co…
By:
Miles, Jere
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On the Way to Fun: An Emotion-Based Approach to Successful …
By:
Dillon, Roberto
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The Complete Guide to Blender Graphics: Computer Modeling &…
By:
Blain, John M.
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One Dimensional Spline Interpolation Algorithms
By:
Späth, Helmuth
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Game Design Workshop: A Playcentric Approach to Creating In…
By:
Fullerton, Tracy
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Real-Time Rendering, Third Edition
By:
Tomas Akenine-Moller
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Metaprogramming GPUs with Sh
By:
McCool, Michael
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Piano-Hinged Dissections: Time to Fold!
By:
Frederickson, Greg N.
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Origami 3: Third International Meeting of Origami Science, …
By:
Hull, Thomas
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QR Codes: The Technical Guide
By:
Stark, Michael M.
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Geometric Concepts for Geometric Design
By:
Prautzsch, Hartmut
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Stellar Evolution
By:
Harpaz, Amos
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Leonhard Euler and the Bernoullis: Mathematicians from Basel
By:
Tent, M. B. W.
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3D Math Primer for Graphics and Game Development
By:
Dunn, Fletcher
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Game Engine Architecture
By:
Gregory, Jason
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GPGPU Programming for Games and Science
By:
Eberly, David H.
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iOS Game Development: Developing Games for iPad, iPhone, an…
By:
Lucka, Thomas
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Two Dimensional Spline Interpolation Algorithms
By:
Späth, Helmuth
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Game Physics Pearls
By:
van den Bergen, Gino
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Unreal Game Development
By:
Amresh, Ashish
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