Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers.
This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed.
Graphics artists and computer programmers will find the book invaluable.
Graphics Gems II (Graphics Gems - IBM)
📄 Viewing lite version
Full site ›
Book Details
Author(s)Arvo, James
PublisherAcademic Press
ISBN / ASIN0120644819
ISBN-139780120644810
AvailabilityIn Stock.
Sales Rank331,518
CategoryComputers
MarketplaceUnited States 🇺🇸
Description ▲
Similar Products ▼
- Graphics Gems
- Graphics Gems V (IBM Version) (The Morgan Kaufmann Series in Computer Graphics) (No. 5)
- Graphics Gems IV (IBM Version) (Graphics Gems - IBM) (No. 4)
- Graphics Gems III (No.3)
- Graphics Gems 3 (IBM Version)
- Game Programming Gems (GAME PROGRAMMING GEMS SERIES)
- GPU Gems 3
- GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
- GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
- Game Engine Black Book: DOOM: v1.1
More Books in Computers
The Good Web Site Guide 2006: The Completely Revised, …
View
The Pentium Microprocessor
View
Advanced Intel Microprocessors: 80286, 80386, And 80486
View
Differential Equations: Matrices and Models
View
Digital Experiments: Emphasizing Troubleshooting (Merr…
View
Data Structures for Computer Information Systems
View
The Little LISPer, Third Edition
View
Inside Networks
View
Computer Graphics Using Open GL (2nd Edition)
View