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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

Author David H. Eberly
Publisher Morgan Kaufmann
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✓ Habituellement expédié sous 24 h

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Book Details
ISBN / ASIN0122290631
ISBN-139780122290633
AvailabilityHabituellement expédié sous 24 h
Sales Rank332,324
MarketplaceFrance 🇫🇷

Description

Shows step-by-step how to make a shader-based graphics engine and how to tame the technology. This work covers the essential techniques of scene graph management, and methods for managing memory usage in game consoles and portable game players. It also includes shader programming, physics, and memory management for game consoles and portables.