Physically Based Rendering: From Theory to Implementation
📄 Viewing lite version
Full site ›
Book Details
Author(s)Matt Pharr, Greg Humphreys
PublisherMorgan Kaufmann
ISBN / ASIN0123750792
ISBN-139780123750792
Sales Rank1,128,893
CategoryComputers
MarketplaceUnited States 🇺🇸
Description ▲
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Please visit, www.pbrt.org. Code and text are tightly woven together through a unique indexing feature
Similar Products ▼
- Brain Computation as Hierarchical Abstraction
- Building a Digital Analytics Organization: Create Value by Integrating Analytical Processes, Technology, and People into Business Operations (FT Press Analytics)
- Real-Time Rendering, Third Edition
- Computer Graphics: Principles and Practice (3rd Edition)
- An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)
More Books in Computers
The Good Web Site Guide 2006: The Completely Revised, …
View
The Pentium Microprocessor
View
Advanced Intel Microprocessors: 80286, 80386, And 80486
View
Differential Equations: Matrices and Models
View
Digital Experiments: Emphasizing Troubleshooting (Merr…
View
Data Structures for Computer Information Systems
View
The Little LISPer, Third Edition
View
Inside Networks
View
Computer Graphics Using Open GL (2nd Edition)
View