Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.
Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API
📄 Viewing lite version
Full site ›
Book Details
Author(s)Adam Mechtley, Ryan Trowbridge
PublisherCRC Press
ISBN / ASIN0123785782
ISBN-139780123785787
AvailabilityUsually ships in 24 hours
Sales Rank290,106
CategoryArt
MarketplaceUnited States 🇺🇸
Description ▲
Similar Products ▼
- Practical Maya Programming with Python
- Rig it Right! Maya Animation Rigging Concepts (Computers and People)
- Maya Programming with Python Cookbook
- The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators
- Complete Maya Programming: An Extensive Guide to MEL and C++ API (The Morgan Kaufmann Series in Computer Graphics)
- Stop Staring: Facial Modeling and Animation Done Right
- The Illusion of Life: Disney Animation
- Complete Maya Programming Volume II, Volume 2: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling (The Morgan Kaufmann Series in Computer Graphics)
- The Art of Overwatch
- Of Mice and Magic: A History of American Animated Cartoons, Revised and Updated Edition
More Books in Art
Taking Risks with Watercolour
View
The Artist's Watercolour Problem Solver: Practical Sol…
View
Alwyn Crawshaw's Ultimate Painting Course: A Complete …
View
Drawing for Beginners
View
Watercolour Textures (Collins Artist’s Studio)
View
Hazel Soan’s African Watercolours
View
David Bellamy's Watercolour Landscape Course
View
Sleuth
View
Tattoo Sourcebook
View