This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation. For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.
Computer Graphics Using Java 2D and 3D
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Book Details
Author(s)Hong Zhang, Y. Daniel Liang
PublisherPearson
ISBN / ASIN0130351180
ISBN-139780130351180
AvailabilityUsually ships in 1-2 business days
Sales Rank1,951,429
CategoryComputers
MarketplaceUnited States 🇺🇸
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