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Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition)

Author Edward Angel, Dave Shreiner
Publisher Pearson
Category Computers
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Book Details
PublisherPearson
ISBN / ASIN0132545233
ISBN-139780132545235
Sales Rank450,758
CategoryComputers
MarketplaceUnited States 🇺🇸

Description

This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.

Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.

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