OpenGL: A Primer is a concise presentation of fundamental OpenGL. The book makes it easy for students to find functions and their descriptions. Supplemental examples are included in every chapter. Introduces a set of OpenGL functions and develops program examples that apply these functions in each chapter. Presents a non-mathematical treatment of OpenGL that covers the "how to" and gets students programming quickly with OpenGL. All chapters include a discussion of common pitfalls. All examples have been tested on Windows and Linux. This book is for anyone interested in Computer Graphics or Design.
OpenGL: A Primer (2nd Edition)
📄 Viewing lite version
Full site ›
Book Details
Author(s)Edward Angel
PublisherAddison Wesley
ISBN / ASIN0321237625
ISBN-139780321237620
Sales Rank4,243,423
CategoryComputers
MarketplaceUnited States 🇺🇸
Description ▲
More Books in Computers
Algorithms For Interviews: A Problem Solving Approach …
View
Visualize This: The FlowingData Guide to Design, Visua…
View
The Data Warehouse Toolkit: The Complete Guide to Dime…
View
Lessons Learned in Software Testing: A Context-Driven …
View
Secrets and Lies: Digital Security in a Networked World
View
The Data Warehouse ETL Toolkit: Practical Techniques f…
View
Pattern-Oriented Software Architecture, A System of Pa…
View
Pattern Oriented Software Architecture Volume 5: On Pa…
View
Pattern-Oriented Software Architecture, A Pattern Lang…
View
Elements of Information Theory
View
Battery Management Systems: Design by Modelling (Phili…
View