Search Books
CMMI-ACQ: Guidelines for Im… Implementing Automated Soft…

The Art of Computer Programming, Volume 4, Fascicle 1: Bitwise Tricks & Techniques; Binary Decision Diagrams

Author Knuth, Donald E.
Publisher ADDISON-WESLEY
Category Computers
📄 Viewing lite version Full site ›
🌎 Shop on Amazon — choose country
Price not listed
🛒 Buy New on Amazon 🇺🇸

✓ Out of Print--Limited Availability.

Share:
Book Details
ISBN / ASIN0321580508
ISBN-139780321580504
AvailabilityOut of Print--Limited Availability.
Sales Rank522
CategoryComputers
MarketplaceUnited States 🇺🇸

Description

Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually.

The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e

ISBN: 0321751043

Art of Computer Programming, Volume 4, Fascicle 1, The: Bitwise Tricks & Techniques; Binary Decision Diagrams: Bitwise Tricks & Techniques; Binary Decision Diagrams

This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth s writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his cookbook solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.

To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published at regular intervals. Each fascicle will encompass a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete.

Volume 4, Fascicle 1

This fascicle, enlivened by a wealth of Knuth s typically enjoyable examples, describes basic broadword operations and an important class of data structures that can make computer programs run dozens even thousands of times faster. The author brings together and explains a substantial amount of previously scattered but eminently practical information known only to a few specialists. The book also includes nearly five-hundred exercises for self-study, with detailed answers given in nearly every case; dozens of these exercises present original material that has never before been published. Simply put, this fascicle is a must-have for anybody who is faced with tough problems of a combinatorial flavor. It demonstrates how ordinary programmers can make use of powerful techniques that heretofore seemed to be available only to people who used specialized languages and software. It shows how ideas once thought to be far out are now ready to become a part of the programming mainstream.

David Busch's Nikon D5000 Guide to Digital SLR Photogr…
View
Engineering Design with SOLIDWORKS 2016 (Including uni…
View
Microsoft Excel 2010 (Step By Step)
View
CONCUR'93: 4th International Conference on Concurrency…
View
HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL
View
Advanced Techniques for Assessment Surface Topography:…
View
Java Gently for Engineers and Scientists (Internationa…
View
Beginning Microsoft SQL Server 2008 Administration
View