Search Books
Speech Technology: Theory a… Symbolic and Quantitative A…

Ray Shooting, Depth Orders and Hidden Surface Removal (Lecture Notes in Computer Science)

Author Mark De Berg
Publisher Springer Verlag
Category Artificial intelligence
📄 Viewing lite version Full site ›
🌎 Shop on Amazon — choose country
59.95 USD
🛒 Buy New on Amazon 🇺🇸 🏷 Buy Used — $21.13

✓ In stock. Usually ships within 2 to 3 days.

Share:
Book Details
Author(s)Mark De Berg
ISBN / ASIN0387570209
ISBN-139780387570204
AvailabilityIn stock. Usually ships within 2 to 3 days.
Sales Rank17,304,733
MarketplaceUnited States 🇺🇸

Description

Computational geometry is the part of theoretical computer science that concerns itself with geometrical objects; it aims to define efficient algorithms for problems involving points, lines, polygons, and so on. The field has gained popularity very rapidly during the last decade. This is partly due to the many application areas of computational geometry and partly due to the beauty of the field itself. This monograph focuses on three problems that arise in three-dimensional computational geometry. The first problem is the ray shooting problem: preprocess a set of polyhedra into a data structure such that the first polyhedron that is hit by a query ray can be determined quickly. The second problem is that of computing depth orders: we want to sort a set of polyhedra such that if one polyhedron is (partially) obscured by another polyhedron then it comes first in the order. The third problem is the hidden surface removal problem: given a set of polyhedra and a view point, compute which parts of the polyhedra are visible from the view point. These three problems involve issues that are fundamental to three-dimensional computational geometry. The book also contains a large introductory part discussing the techniques used to tackle the problems. This part should interest not only those who need the background for the rest of the book but also anyone who wants to know more about some recent techniques in computational geometry.
Artificial Intelligence
View
Artificial Intelligence (SIE): 3/e
View
Artificial Intelligence: A Modern Approach
View
Neural Networks and Fuzzy Systems: A Dynamical Systems…
View
Artificial experts: Social knowledge and intelligent m…
View
Legged Robots That Balance (Artificial Intelligence Se…
View
Advances in Knowledge Discovery and Data Mining (Ameri…
View
Dark Matter
View
Lecture Notes in Computer Science: Caap 81 Trees in Al…
View