Gaming Matters: Art, Science, Magic, and the Computer Game Medium
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Book Details
PublisherUniversity Alabama Press
ISBN / ASIN0817317376
ISBN-139780817317379
AvailabilityUsually ships in 24 hours
Sales Rank1,723,430
CategoryGames
MarketplaceUnited States 🇺🇸
Description ▲
In Gaming Matters, Judd Ethan Ruggill and Ken S. McAllister offer a playful and provocative look at the computer game medium, arguing that games are: * Idiosyncratic, and thus difficult to apprehend using the traditional tools of media study* Irreconcilable, or complex to such a degree that developers, players, and scholars have contradictory ways of describing them* Boring, and therefore obligated to constantly make demandson players' attention* Anachronistic, or built on age-old tropes and forms of playwhile ironically bound to the most advanced technologies* Duplicitous, or dependent on truth-telling rhetoric even when they are about fictions, fantasies, or lies* Work, or are often better understood as labor rather than play* Alchemical, despite seeming all-too mechanical or predictableVideo games are now inarguably a major site of worldwide cultural production. In its assessments, Gaming Matters neither flatters game enthusiasts nor emboldens the medium's detractors. Instead, it provides a new set of lenses through which games can be examined, and in the process makes a significant contribution to the foundation of both computer game and new media studies.
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