Language educators are increasingly taking advantage of developments in technology to explore the use of computer games. This book investigates this phenomenon and examines the relationship between technological innovation and development in the field of computer-assisted language learning. Exploring relevant theories and rationales, the discussion provides one of the first critical analyses of both early and contemporary research, including a recent case study conducted in Japan. This book supplies a comprehensive and accessible overview, meeting the needs of language educators, researchers, and students.
Computer Games and Language Learning (Digital Education and Learning)
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Book Details
Author(s)Mark Peterson
PublisherPalgrave Macmillan
ISBN / ASIN1137005165
ISBN-139781137005168
AvailabilityUsually ships in 24 hours
Sales Rank1,850,309
MarketplaceUnited States 🇺🇸