Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Making use of the senses and the element of emotion, art encompasses the expression through music, literature, film, paintings, and more. Aesthetics as a branch of philosophy deals with the nature of beauty and art, including the appreciation of the disciplines and their relationship with human nature. Aesthetics is, in a phrase, ways of seeing and perceiving the world.
Art and aesthetics merge at the visual arts, where the creator or artist interprets an aesthetic which is then decoded by the viewer in individualistic terms unique to each and with critical views towards the original intent or meaning.
This book explores the scope of computer and digital art in which computer programming and digital technology create artwork through images, sounds, animation, video games, websites, algorithms, or others. Included are computer graphics, new media art, the computer arts scene, forms of computer or digital art, graphic software, and more.
Project Webster represents a new publishing paradigm, allowing disparate content sources to be curated into cohesive, relevant, and informative books. To date, this content has been curated from Wikipedia articles and images under Creative Commons licensing, although as Project Webster continues to increase in scope and dimension, more licensed and public domain content is being added. We believe books such as this represent a new and exciting lexicon in the sharing of human knowledge.
The Aesthetic Variable: Defining Computer and Digital Art (Graphics, Pixel, Fractal, Tradigital, and More)
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Book Details
Author(s)Beatriz Scaglia
PublisherWebster's Digital Services
ISBN / ASIN124103785X
ISBN-139781241037857
AvailabilityUsually ships in 24 hours
Sales Rank1,567,823
MarketplaceUnited States 🇺🇸