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Objective-C for Absolute Beginners: iPhone, iPad and Mac Programming Made Easy

Author Gary Bennett, Mitchell Fisher, Brad Lees,
Publisher Apress
Category Computers
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1.25 USD
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Book Details
PublisherApress
ISBN / ASIN1430236531
ISBN-139781430236535
Sales Rank1,855,747
CategoryComputers
MarketplaceUnited States 🇺🇸

Description

You have a great idea for an app, but where do you begin? Objective-C is the universal language of iPhone, iPad, and Mac apps, and Objective-C for Absolute Beginners, Second Edition startsyou on the path to mastering this language and its latest release.

Using a hands-on approach, you'll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it all into working apps. Gary Bennett, an experienced app developer and trainer, will guide you on your journey to becoming a successful app developer.

If you're looking to take the first step towards App Store success, Objective-C for Absolute Beginners is the place to start.

What you ll learn

  • The fundamentals of computer programming: how to understand variables, design data structures, and work with file systems
  • The logic of object-oriented programming: how to use Classes, Objects, and Methods
  • The flexibility of Apple s developer tools: how to install Xcode and write programs in Objective-C
  • The power of Cocoa and Cocoa touch: how to make Mac OS X applications or iOS apps that do cool stuff

Who this book is for

Everyone! This book is for anyone who wants to learn to develop apps for the Mac, iPhone, and iPad using the Objective-C programming language. No previous programming experience is necessary!

Table of Contents

  1. Becoming a Great iPhone/iPad or Mac Programmer
  2. Programming Basics
  3. It s All About the Data
  4. Making Decisions About...and Planning Program Flow
  5. Object Oriented Programming with Objective-C
  6. Learning Objective-C and Xcode
  7. Objective-C Classes, Objects, and Methods
  8. Diving into Objective-C
  9. More Data Comparison
  10. Creating User Interfaces
  11. Storing Information
  12. Protocols and Delegates
  13. Memory, Addresses, and Pointers
  14. Debugging Programs with Xcode
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