Search Books
Real-Time Detection of Line… Guide to Modeling and Simul…

Crowd Simulation

Author Daniel Thalmann, Soraia Raupp Musse
Publisher Springer
Category Computers
📄 Viewing lite version Full site ›
🌎 Shop on Amazon — choose country
50.00 149.00 USD
🛒 Buy New on Amazon 🇺🇸 🏷 Buy Used — $95.85

✓ Usually ships in 24 hours

Share:
Book Details
PublisherSpringer
ISBN / ASIN144714449X
ISBN-139781447144496
AvailabilityUsually ships in 24 hours
Sales Rank11,633,893
CategoryComputers
MarketplaceUnited States 🇺🇸

Description

Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area.

The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large.

Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of:

·         Population modeling

·         Virtual human animation

·         Behavioral models for crowds

·         The connection between virtual and real crowds

·         Path planning and navigation

·         Visual attention models

·         Geometric and populated semantic environments

·         Crowd rendering

The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.

The Good Web Site Guide 2006: The Completely Revised, …
View
The Pentium Microprocessor
View
Advanced Intel Microprocessors: 80286, 80386, And 80486
View
Differential Equations: Matrices and Models
View
Digital Experiments: Emphasizing Troubleshooting (Merr…
View
Data Structures for Computer Information Systems
View
The Little LISPer, Third Edition
View
Inside Networks
View
Computer Graphics Using Open GL (2nd Edition)
View