Search Books
Think Stats Getting Started with GEO, C…

Creating HTML5 Animations with Flash and Wallaby

Author Ian L. McLean
Publisher O'Reilly Media
Category Computers
📄 Viewing lite version Full site ›
🌎 Shop on Amazon — choose country
19.99 USD
🛒 Buy New on Amazon 🇺🇸 🏷 Buy Used — $1.74

✓ Usually ships in 24 hours

Share:
Book Details
Author(s)Ian L. McLean
ISBN / ASIN1449307132
ISBN-139781449307134
AvailabilityUsually ships in 24 hours
Sales Rank4,736,678
CategoryComputers
MarketplaceUnited States 🇺🇸

Description

Creating standards-compliant animations for the Web just got a lot easier. With this concise guide, you’ll learn how to convert Flash animations into HTML5, using Wallaby—the experimental tool from Adobe. Wallaby makes Flash content available for devices that don't support Flash runtimes, including the iPhone and iPad.

Developing HTML5 animations is time-consuming with all the coding required. This book shows you how to create compelling content for HTML5 environments with relative ease, whether you know Flash or not. After a quick introduction to simple animation building with Flash, you'll learn how Wallaby helps you convert those animations into HTML5 code.

  • Learn how to create a simple Flash animation, using Flash Professional CS5
  • Become familiar with the Flash Library, Stage drawing canvas, and animation Timeline
  • Take the right approach to building a complex Flash animation for HTML5
  • Get performance tips to optimize animations for desktops and mobile devices
  • Use simple JavaScript and CSS code to place the Wallaby animation in a web page
  • Add interactivity to your HTML5 animation with jQuery
The Good Web Site Guide 2006: The Completely Revised, …
View
The Pentium Microprocessor
View
Advanced Intel Microprocessors: 80286, 80386, And 80486
View
Differential Equations: Matrices and Models
View
Digital Experiments: Emphasizing Troubleshooting (Merr…
View
Data Structures for Computer Information Systems
View
The Little LISPer, Third Edition
View
Inside Networks
View
Computer Graphics Using Open GL (2nd Edition)
View