This book is a comprehensive "how to guide" for virtual archaeology, describing the fundamental principles, techniques, and algorithms of the field. The book begins with an overview of the most commonly used techniques, methods, and algorithms available for documenting, studying, and recreating historical sites. Topics covered include overview of computational photography, geometry processing, material and lighting simulation, visualization, and rendering techniques. The book then describes how to apply these techniques in a real-world setting. The book is complemented by a set of case studies from invited coauthors describing how virtual archaeology techniques were used in a variety of projects.
Fundamentals of Virtual Archaeology: Theory and Practice
📄 Viewing lite version
Full site ›
Book Details
PublisherA K Peters/CRC Press
ISBN / ASIN1466594764
ISBN-139781466594760
AvailabilityNot yet published
Sales Rank1,176,656
CategoryComputers
MarketplaceUnited States 🇺🇸
Description ▲
More Books in Computers
Windows XP, Vol. 1 (SELECT Series)
View
Internet Searching and Indexing: The Subject Approach
View
Control Problems in Industry: Proceedings from the SIA…
View
Open Source Systems Security Certification
View
Java: Data Structures and Programming
View
User-Centered Web Development
View
Query Processing in Database Systems (Topics in Inform…
View
Fundamentals of SQL Server 2005
View
Dreamweaver CS4: The Missing Manual (Spanish Edition)
View