Search Books
Alarming! The Chasm Separat… America's Jails: The Search…

Playing War: Military Video Games After 9/11

Author Matthew Thomas Payne
Publisher NYU Press
Category Paperback
📄 Viewing lite version Full site ›
🌎 Shop on Amazon — choose country
22.40 28.00 USD
🛒 Buy New on Amazon 🇺🇸 🏷 Buy Used — $13.99

✓ Usually ships in 24 hours

Share:
Book Details
PublisherNYU Press
ISBN / ASIN147980522X
ISBN-139781479805228
AvailabilityUsually ships in 24 hours
Sales Rank1,638,379
CategoryPaperback
MarketplaceUnited States 🇺🇸

Description

The culture that made military shooter video games popular and key in understanding the War on Terror.                                                                                                                                                                                                                                                           No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror.             Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.   
HANS-GUNTER HEUMANN : BEST OF PIANO CLASSICS 50 FAMOUS…
View
Please Try to Remember the First of Octember
View
The Bear Scouts
View
Pyramid
View
Love is Walking Hand in Hand
View
Dr. Karyn's Guide To The Teen Years
View
For Whom the Bell Tolls
View
Cricket World Cup Pocket Annual 1999
View
Rainbow Warrior
View