Modeling A Character In 3DS Max (Wordware Game Developer's Library)
📄 Viewing lite version
Full site ›
Book Details
Author(s)Paul Steed
PublisherJones & Bartlett Learning
ISBN / ASIN155622088X
ISBN-139781556220883
AvailabilityUsually ships in 1 to 4 weeks
Sales Rank1,999,336
CategoryComputers
MarketplaceUnited States 🇺🇸
Description ▲
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
More Books in Computers
C++: Object-Oriented Data Structures
View
Fundamentals of Logic Design
View
Articulating Design Decisions: Communicate with Stakeh…
View
Make: FPGAs: Turning Software into Hardware with Eight…
View
Robots and Biological Systems: Towards a New Bionics?:…
View
Modern Perl
View
Emerging Trends in Image Processing, Computer Vision a…
View
Autodesk 3ds Max 2012 Essentials
View