3D Math Primer For Graphics And Game Development (Wordware Game Math Library)
📄 Viewing lite version
Full site ›
Book Details
Author(s)Fletcher Dunn, Ian Parberry
PublisherJones & Bartlett Learning
ISBN / ASIN1556229119
ISBN-139781556229114
Sales Rank516,958
CategoryComputers
MarketplaceUnited States 🇺🇸
Description ▲
3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts. This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes. It discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques. The text describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks. Also included are complete derivations for all the primitive transformation matrices.
More Books in Computers
C++: Object-Oriented Data Structures
View
Fundamentals of Logic Design
View
Articulating Design Decisions: Communicate with Stakeh…
View
Make: FPGAs: Turning Software into Hardware with Eight…
View
Robots and Biological Systems: Towards a New Bionics?:…
View
Modern Perl
View
Emerging Trends in Image Processing, Computer Vision a…
View
Autodesk 3ds Max 2012 Essentials
View