Search Books
The Official Guide: Sybase … Game Design: Theory and Pra…

3D Math Primer For Graphics And Game Development (Wordware Game Math Library)

Author Fletcher Dunn, Ian Parberry
Publisher Jones & Bartlett Learning
Category Computers
📄 Viewing lite version Full site ›
🌎 Shop on Amazon — choose country
49.95 USD
🛒 Buy New on Amazon 🇺🇸 🏷 Buy Used — $5.26
Share:
Book Details
ISBN / ASIN1556229119
ISBN-139781556229114
Sales Rank516,958
CategoryComputers
MarketplaceUnited States 🇺🇸

Description

3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts. This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes. It discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques. The text describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks. Also included are complete derivations for all the primitive transformation matrices.
The Good Web Site Guide 2006: The Completely Revised, …
View
The Pentium Microprocessor
View
Advanced Intel Microprocessors: 80286, 80386, And 80486
View
Differential Equations: Matrices and Models
View
Digital Experiments: Emphasizing Troubleshooting (Merr…
View
Data Structures for Computer Information Systems
View
The Little LISPer, Third Edition
View
Inside Networks
View
Computer Graphics Using Open GL (2nd Edition)
View