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Playing Games in School: Video Games and Simulations for Primary and Secondary Education

Author Atsusi ''2c'' Hirumi
Publisher International Society for Technology in Education
Category Education
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34.08 42.95 USD
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Book Details
ISBN / ASIN1564842711
ISBN-139781564842718
AvailabilityUsually ships in 24 hours
Sales Rank343,188
CategoryEducation
MarketplaceUnited States 🇺🇸

Description

Millions of people around the world spend billions of dollars and countless hours playing video games. Imagine if teachers could harness this power of engagement to nurture a love of learning among their students. With this robust collection of articles, editor Atsusi ''2c'' Hirumi encourages educators to explore the benefits of interactive entertainment in education. The contributors offer information that will help educators make informed decisions about how games can be played to facilitate learning, including how to locate, select, and integrate games in meaningful and effective ways.

Playing Games in School focuses this analysis on four topics: why games should be a part of education, the availability of games in four core subjects and physical education, selecting and integrating games in school, and alternate perspectives on game-based learning. Each chapter takes an in-depth look at research or case studies on topics including how today's students differ from previous generations, integrating games into the classroom with instructional strategies, incorporating gamebased learning without computers, commercial off-the-shelf games, virtual environments, and more. The additional resources throughout the book, such as lists of guidelines and a technology consent form template, assist educators as they integrate this compelling form of instruction into their classrooms.

Topics include:

-gaming
-educational games
-technology integration
-simulations

The International Society for Technology in Education (ISTE) is the trusted source for professional development, knowledge generation, advocacy and leadership for innovation. ISTE is the premier membership association for educators and education leaders engaged in improving teaching and learning by advancing the effective use of technology in PK-12 and teacher education. Home of the National Educational Technology Standards (NETS), the Center for Applied Research in Educational Technology (CARET), and ISTE's annual conference (formerly known as the National Educational Computing Conference, or NECC), ISTE represents more than 100,000 professionals worldwide. We support our members with information, networking opportunities, and guidance as they face the challenge of transforming education.

Some of the areas in which we publish are:
-Web. 2.0 in the classroom-RSS, podcasts, and more
-National Educational Technology Standards (NETS)
-Professional development for educators and administrators
-Integrating technology into the classroom and curriculum
-Safe practices for the Internet and technology
-Educational technology for parents

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