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Formal Models of Computatio… Parallel Computing

Real-Time Shading

Author Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool
Publisher A K Peters/CRC Press
Category Computers
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Book Details
ISBN / ASIN1568811802
ISBN-139781568811802
AvailabilityIn stock. Usually ships within 2 to 3 days.
Sales Rank3,729,967
CategoryComputers
MarketplaceUnited States 🇺🇸

Description

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.
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