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Metaprogramming GPUs with Sh

Author McCool, Michael
Publisher A K Peters/CRC Press
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Book Details
ISBN / ASIN1568812299
ISBN-139781568812298
AvailabilityUsually ships within 1 to 3 weeks.
Sales Rank5,953,571
MarketplaceUnited States 🇺🇸

Description

Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of making 3D objects look more realistic. While most shaders are created using proprietary shading languages, Sh, a new open-source system, simplifies the shader programming process by making it part of the C++ language. This book introduces Sh and describes how to program a GPU using C++ to implement both basic and advanced shading techniques. Readers of this book will be able to start writing advanced, modular shaders using Sh within a day!