Search Books
Dungeons and Desktops: The … Professional Techniques for…

Game Engine Architecture

Author Jason Gregory
Publisher A K Peters/CRC Press
Category Computers
📄 Viewing lite version Full site ›
🌎 Shop on Amazon — choose country
71.95 USD
🛒 Buy New on Amazon 🇺🇸 🏷 Buy Used — $15.60
Share:
Book Details
Author(s)Jason Gregory
ISBN / ASIN1568814135
ISBN-139781568814131
Sales Rank289,609
CategoryComputers
MarketplaceUnited States 🇺🇸

Description

This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

The Good Web Site Guide 2006: The Completely Revised, …
View
The Pentium Microprocessor
View
Advanced Intel Microprocessors: 80286, 80386, And 80486
View
Differential Equations: Matrices and Models
View
Digital Experiments: Emphasizing Troubleshooting (Merr…
View
Data Structures for Computer Information Systems
View
The Little LISPer, Third Edition
View
Inside Networks
View
Computer Graphics Using Open GL (2nd Edition)
View
Computer Graphics
View