Search Books
Computer Graphics: Theory a… Processing for Visual Artis…

3D Engine Design for Virtual Globes

Author Patrick Cozzi, Kevin Ring,
Publisher A K Peters/CRC Press
Category Computers
📄 Viewing lite version Full site ›
🌎 Shop on Amazon — choose country
99.22 USD
🛒 Buy New on Amazon 🇺🇸
Share:
Book Details
ISBN / ASIN1568817118
ISBN-139781568817118
Sales Rank1,013,432
CategoryComputers
MarketplaceUnited States 🇺🇸

Description

Supported with code examples and the authors real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

  • Rendering globes, planet-sized terrain, and vector data
  • Multithread resource management
  • Out-of-core algorithms
  • Shader-based renderer design
The Good Web Site Guide 2006: The Completely Revised, …
View
The Pentium Microprocessor
View
Advanced Intel Microprocessors: 80286, 80386, And 80486
View
Differential Equations: Matrices and Models
View
Digital Experiments: Emphasizing Troubleshooting (Merr…
View
Data Structures for Computer Information Systems
View
The Little LISPer, Third Edition
View
Inside Networks
View
Computer Graphics Using Open GL (2nd Edition)
View
Computer Graphics
View