Search Books
Secrets of San Francisco: A… Secrets of New Orleans: A 1…

The Investigator's Companion: A Core Game Book for Players (Call of Cthulhu roleplaying)

Author Keith Herber, John Crowe, Kenneth Faig, Jr., Justin Hynes, Andrew Leman, Paul McConnell, Anne Merritt, Gary O'Connell, Kevin Ross, Gregory Rucka, Lucya Szachnowski, William Workman
Publisher Chaosium Inc.
Category Games
📄 Viewing lite version Full site ›
🌎 Shop on Amazon — choose country
20.95 USD
🛒 Buy New on Amazon 🇺🇸 🏷 Buy Used — $13.74

✓ Usually ships in 24 hours

Share:
Book Details
PublisherChaosium Inc.
ISBN / ASIN1568822804
ISBN-139781568822808
AvailabilityUsually ships in 24 hours
Sales Rank793,289
CategoryGames
MarketplaceUnited States 🇺🇸

Description

An Essential Guide for Players

When faced with the horrors of the Cthulhu Mythos, investigators need all the help that they can get. This essential player's aid for Call of Cthulhu provides it.

The 1920s Investigator's Companion is split into four sections. "The Roaring Twenties" details life in the 1920s, from a general historical overview to listing of favorite songs, books, and films of the era. "On Becoming An Investigator" details the trials of becoming an investigator, offers 140 different occupations, and annotates the use of skills in the 1920s. "The Tools of the Trade" lists resources investigators may use for research, describes various forms of transport and transportation, and also catalog other equipment and weapons. "Words of Wisdom" brings the book to a conclusion by offering advice to the intrepid investigator. Now, for the first time, everything a 1920s investigator needs is gathered in one place.

TABLE OF CONTENTS

Part One: The Roaring Twenties

  • An Overview of the Jazz Age
  • Chronology of the Twenties

Part Two: Becoming an Investigator

  • Playing an Investigator
  • 1920s Occupations
Will Shortz Presents Simply Scary Sudoku: 200 Medium P…
View
Donald Featherstone's and Keith Robinson's Battles wit…
View
Saints and Sinners: The St. Titus Bridge Challenge
View
The Times Codeword 3: 150 cracking logic puzzles (The …
View
Video Games Around the World (Mit Press)
View
Think Like a Poker Pro: How To Study, Plan And Play Li…
View
Martin Gardner's Table Magic
View
Mayhem in the Morra
View