C++ For Game Programmers (Game Development Series)
📄 Viewing lite version
Full site ›
Book Details
Author(s)Mike Dickheiser
PublisherCengage Learning
ISBN / ASIN1584504528
ISBN-139781584504528
Sales Rank1,167,480
CategoryComputers
MarketplaceUnited States 🇺🇸
Description ▲
C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face. The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages. In addition, three new chapters have been added to meet the needs of today's game programmers. The first new chapter, C++ Design Patterns, covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library, you'll find a new chapter, Beyond STL: Custom Structures and Algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Finally, the new C++ and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C++. This new edition will serve the needs of game programmers better than ever, and provide those who are new to C++ or new to game development with the techniques they need to get up and running quickly.
Similar Products ▼
- Game Programming Patterns
- Game Engine Architecture
- Game Coding Complete, Fourth Edition
- AI Game Engine Programming (Game Programming Series)
- Programming Game AI by Example (Wordware Game Developers Library)
- Beginning C++ Through Game Programming
- Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
- Game Engine Architecture
- Data Structures and Algorithms for Game Developers (Game Development Series)
- Game Coding Complete
More Books in Computers
Windows XP, Vol. 1 (SELECT Series)
View
Internet Searching and Indexing: The Subject Approach
View
Control Problems in Industry: Proceedings from the SIA…
View
Open Source Systems Security Certification
View
Java: Data Structures and Programming
View
User-Centered Web Development
View
Query Processing in Database Systems (Topics in Inform…
View
Fundamentals of SQL Server 2005
View
Dreamweaver CS4: The Missing Manual (Spanish Edition)
View