Features of XNA Game Studio 4.0 for Xbox 360 Developers
- The only book on the market to cover advanced-level XNA features.
- Can be used as a reference or worked through in sequence.
- Covers the new version of the XNA toolkit, version 2.0.
- All source codes and artwork from the book is available for download.
- Notes and sidebars throughout the book highlight important portions of text.
Contents
The book is divided into three major parts:
Part I: Introduction and Primer
This part includes two chapters that will help get you started programming in XNA, with an introduction to the new features in XNA 4.0 as well as coverage of the XNA Framework and how to create new projects with Visual C# 2010.
- Introduction to XNA Game Studio 4.0
- Peeking Under the Hood
Part II: XNA Framework Library
This part includes nine chapters that provide a reference for the NXA Framework with sample codes to show how each namespace in the XNA Framework can be used in a game project.
- XNA Framework Overview
- Audio
- Content
- Gamer Services
- Graphics
- Input
- Media
- Net
- Storage
Part III: XBOX Live
This part includes six applied chapters covering the major features of Xbox Live that can be utilized in an XNA 4.0 project, including coverage of avatars and multiplayer networking. The final chapter culminates in a multiplayer Tank Battle game that demonstrates the networking capabilities of XNA and acts as a rudimentary networked game engine for your own projects. Chapters 12 and 15 both cover 3D programming, loading a mesh, and rendering it using a basic shader.
- Avatars
- Guide
- Multiplayer Networking
- Meshes
- Sprites
- Multiplayer Game Engine
- Appendix: Resources for Further Study