Table of Contents
1. User Interface, View Controls and Model Structure
2. Creating a Simple Object (Part I)
3. Creating a Simple Object (Part II)
4. Revolved Protrusions, Mirror Copies, Rounds, and Chamfers
5. Modeling Utilities and the 3 R’s
6. Datum Planes and Sketcher Tools
7. Patterns and Copies
8. Engineering Drawings
9. Assembly Fundamentals
10. Assembly Operations
11. Sweeps and Blends
Appendix : Interface Customization
Index