Computer Games and Virtual Worlds: A New Frontier in Intellectual Property Law
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Book Details
PublisherAmerican Bar Association
ISBN / ASIN1604427507
ISBN-139781604427509
AvailabilityUsually ships in 24 hours
Sales Rank1,581,574
MarketplaceUnited States 🇺🇸
Description ▲
This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.