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Foundations of 3D Graphics Programming: Using JOGL and Java3D

Author Jim X. Chen, Edward J. Wegman
Publisher Springer
Category Computers
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Book Details
PublisherSpringer
ISBN / ASIN1846281857
ISBN-139781846281853
AvailabilityUsually ships in 1-2 business days
Sales Rank5,482,988
CategoryComputers
MarketplaceUnited States 🇺🇸

Description

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories.

The book is designed as an excellent shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and will serve nearly as well as a concise 3D graphics textbook for students who know programming basics already. Moreover, it is a good reference for C/C++ graphics programmers to learn Java and JOGL. It is recommended for readers who know basic vector analysis and programming already.

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