This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010.
The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.
Motion in Games: Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings (Lecture Notes in Computer Science)
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Book Details
PublisherSpringer
ISBN / ASIN3642169570
ISBN-139783642169571
AvailabilityUsually ships in 24 hours
Sales Rank5,893,425
CategoryComputers
MarketplaceUnited States 🇺🇸
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