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Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)

Author Lynn Thomas Harrison
Publisher Apress
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Book Details
PublisherApress
ISBN / ASINB001IBHVWU
ISBN-13978B001IBHVW1
Sales Rank1,828,851
MarketplaceUnited States 🇺🇸

Description

Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples.



Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologies—C# and DirectX, and the .NET Framework—and you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.



Table of Contents



  1. Overview


  2. User Interface


  3. Hanging Ten: A Ride Through the Rendering Pipeline


  4. Basic 3D Objects


  5. Complex 3D Objects


  6. Camera: The Player’s View of the World


  7. Adding Some Atmosphere: Lighting and Fog


  8. Artificial Intelligence: Adding the Competition


  9. Game Audio: Let’s Make Some Noise


  10. Game Physics: Keeping It Real


  11. Tools of the Trade