- learn to use edgeloop selection and creation features in 3ds Max®, Maya®, Softimage, and Modo.
- take a comparative look at point, box, loft, and other character modeling methods.
- model a detailed body form that is anatomically correct and has detailed facial features.
- enhance a character with hair and clothing
- texture a character completely using high-resolution texture map.
A CD-ROM accompanies the book.