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Game Development Fundamentals Pipeline with Unity 3D: Plinko (Entire Game and Graphics Series Book 1)

Author Jeffery Huff, Brian Burton
Publisher Burtons Media Group
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Book Details
ISBN / ASINB00FCFOKGI
ISBN-13978B00FCFOKG2
Sales Rank1,852,573
MarketplaceUnited States 🇺🇸

Description

Covers the full pipeline of game development using the Unity 3D game engine using Autodesk 3DS Max and Adobe Photoshop. In this first textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling, to texturing, and into Unity, finally publishing for PC, Mac, and Web

In this textbook you will learn how to make Plinko, a classic game. Students will learn to design, model, texture, import, program, and publish the game. Designed for those new to using 3D modeling, texturing, and game engines. This textbook includes the entire pipeline for 3DS Max to Photoshop to Unity.