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Addison-Wesley Professional
Books by Publisher: Addison-Wesley Professional
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Pattern Hatching: Design Patterns Applied by Vlissides, John (1998) Paperback
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The C++ Programming Language: Special Edition (3rd Edition) by Stroustrup, Bjarne Published by Addison-Wesley Professional 3rd (third) edition (2000) Hardcover
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Practical Software Estimation: Function Point Methods for Insourced and Outsourced Projects
M. A. Parthasarathy
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Planning Extreme Programming [Paperback] [2000] 1 Ed. Kent Beck, Martin Fowler
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Building Applications with Windows Workflow Foundation (WF): Advanced Workflow Features
Michael Stiefel
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MFC Internals: Inside the Microsoft(c) Foundation Class Architecture by Shepherd, George, Wingo, Scot (1996) Paperback
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An Introduction to Object-Oriented Programming and C++
Richard Wiener, Lewis J. Pinson
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Linux Kernel Development (3rd Edition) by Love, Robert Published by Addison-Wesley Professional 3rd (third) edition (2010) Paperback
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Programming in Objective-C (6th Edition) (Developer's Library)
Stephen G. Kochan
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Developing Software with UML: Object-Oriented Analysis and Design in Practice (2nd Edition)
Bernd Oestereich
65.79
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The iOS 5 Developer's Cookbook: Core Concepts and Essential Recipes for iOS Programmers (3rd Edition) (Developer's Library)
Erica Sadun
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By Paul Varcholik Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design (1st First Edition) [Paperback]
Paul Varcholik
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Pattern Languages of Program Design 5
Dragos Manolescu, Markus Voelter, James Noble
69.99
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Data Binding with Windows Forms 2.0: Programming Smart Client Data Applications with .NET (Microsoft Windows Development Series)
Brian Noyes
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CMMI Survival Guide: Just Enough Process Improvement
Suzanne Garcia, Richard Turner
44.43
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The iOS 4 Developer's Cookbook: Core Concepts and Essential Recipes for iOS Programmers (3rd Edition) (Developer's Library)
Erica Sadun
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Windows 7 Device Driver (Addison-Wesley Microsoft Technology Series)
Ronald D. Reeves Ph.D.
45.63
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Refactoring: Improving the Design of Existing Code (Addison-Wesley Object Technology Series)
Martin Fowler, Kent Beck, John Brant, William Opdyke, Don Roberts
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Git Distilled
Peter Bell
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Developing Flex 4 Components: Using ActionScript 3.0 & MXML to Extend Flex and AIR Applications (Developer's Library)
Mike Jones
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Step into Xcode: Mac OS X Development
Fritz Anderson
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Linux Kernel Development (3rd Edition) by Love, Robert 3rd (third) Edition [Paperback(2010)]
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Design and Use of Software Architectures: Adopting and Evolving a Product-Line Approach
Jan Bosch
54.48
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Modelling & Analysis of Security Protocols
Peter Ryan, Steve Schneider, Michael Goldsmith, Gavin Lowe, Bill Roscoe
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Object-Oriented Analysis and Design with Applications (2nd Edition) [Hardcover] [1993] 2 Ed. Grady Booch
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Building Applications with Windows Workflow Foundation (WF): Extended Workflow Example
Michael Stiefel
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Software Configuration Management Strategies and Rational ClearCase(R): A Practical Introduction (Addison-Wesley Object Technology)
Brian White
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Software for Your Head: Core Protocols for Creating and Maintaining Shared Vision
Jim McCarthy, Michele McCarthy
32.68
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The JFC Swing Tutorial: A Guide to Constructing GUIs
Kathy Walrath, Mary Campione
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Managing the Software Process by Humphrey, Watts S. [1989]
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)
Dave Shreiner, Bill The Khronos OpenGL ARB Working Group
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By Jeremy Gibson Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity (1st Edition)
Jeremy Gibson
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